package com.game.data.vo
{
    import base.BaseVO;
    
    import com.game.data.constant.HitType;
    
    public class HitResultVO extends BaseVO
    {
        public function HitResultVO()
        {
            super();
        }
        
        public var success:Boolean = false;
        public var hurt:Number = 0;
        public var hitType:int = HitType.PHYSICS;
        public var isMiss:Boolean = false;
        public var isCrit:Boolean = false;
        public var isBingo:Boolean = false;
    }
}
